Lensflare Renders

CG Renders using Cinema4D, Physical Renderer, Octane, Blender and Photoshop.

Everyday

“It’s better to be in the arena, getting stomped by the bull, than to be up in the stands or out in the parking lot.” -Steven Pressfield

Modelling

C4D is the number one modelling tool for me! I use it for everything I do, except fluid simulations for which I use Blender.

Renderer

Octane drastically changed my workflow and I would never go back to any other renderer.

Photoshop

Most post-processing is done in Gimp or Photoshop. I mostly use the awesome Nik Collection from Google for the effects.

The Path You Go Down

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Light Bulb

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Duende

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Shure Microphone

I’ve made my own version of a shure microphone based on this tutorial by Niko Schatz. Shiny Version (Pathtracing, 16’000 samples, 16mins Rendertime) Scratched Version (Pathtracing, 16’000 samples, 15mins Rendertime) Scratched B&W (Pathtracing, 16’000 samples, 14mins Rendertime) Clay Render (Pathtracing, 16’000 samples, 8mins Rendertime) Funky (Pathtracing, 16’000 samples, 16mins Rendertime) Wireframe (116 Points, 58 Polys, 9 Objects)

Gallery
Au Milieu Tipping Point Woman Languor PileOfStuff Pipes Judge Bow Big-Brother_2
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